AI Insights · Timothy · July 2025
Top 5 Slime Games on Android in the US: Q2 2025
Explore the performance trends of the top slime games on Android in the US during Q2 2025, with data insights from Sensor Tower.
In the second quarter of 2025, slime games on Android platforms in the United States showcased varying performance metrics, as reported by Sensor Tower.
Super Slime Simulator: DIY Art by Dramaton saw a significant rise in its weekly revenue, peaking at $400 in late June. Weekly downloads fluctuated, reaching a high of around 38K in early April, while active users steadily increased from 156K to over 213K by the end of the quarter.
Bruno – My Talking Slime Pet also from Dramaton, experienced a modest revenue with a notable spike to $232 in mid-June. Downloads remained consistent, ranging between 10K and 15K, and active user numbers hovered around 260K, peaking at nearly 280K in early June.
Super Big Slime: Black Hole 3D from Supercent, Inc. had a gradual increase in revenue, culminating at $662 in the final week of June. Downloads showed a declining trend, while active users rose from 44K to over 60K.
I, Slime by Games Hub Hong Kong Limited, launched in late May, generated notable weekly revenue, starting at $1.9K and reaching $5.5K in early June. Downloads began robustly at 14K but decreased significantly by the end of June.
My Talking Slimy Slime Pet Cat from Pixeland OU maintained a stable revenue stream, with weekly earnings around $9K to $12K. Downloads were steady, and active users consistently hovered around 30K.
These insights underline the diverse performance dynamics of top slime games in the US market. For more detailed analytics, visit Sensor Tower.